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Mac Power 1997 December
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MACPOWER-1997-12.ISO.7z
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MACPOWER-1997-12.ISO
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MacPowerオリジナル
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Edutainment World
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チャンプジム for DEMO
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shared.cst
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00005_Script_5
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1997-09-29
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2KB
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88 lines
on cursorINIT
global hitosasihand,openhand,closehand,MU,MD
set hitosasihand = []
add hitosasihand,the number of cast "yubi"
add hitosasihand,the number of cast "yubimask"
set openhand = []
add openhand,the number of cast "hiraki"
add openhand,the number of cast "hirakimask"
set closehand = []
add closehand,the number of cast "nigiri"
add closehand,the number of cast "nigirimask"
set MU = []
add MU,the number of cast "MU"
add MU,the number of cast "MUmask"
set MD = []
add MD,the number of cast "MD"
add MD,the number of cast "MDmask"
cursor 0
repeat with i=1 to 48
set the cursor of sprite i to 0
end repeat
end
--on QuitHelpVideoCheck
-- global QuitPause,HelpPause,VideoPause,GroupPause
-- if QuitPause = "true" then abort
-- if HelpPause = "true" then abort
-- if VideoPause = "true" then abort
-- if GroupPause = "true" then abort
--end
--
--on VideoCheck
-- global QuitPause,HelpPause
-- if QuitPause = "true" then abort
-- if HelpPause = "true" then abort
--end
--
--on ReturnMarker
-- global Rlimit
-- put the frame into R
-- append Rframe,R
-- if count(Rframe)>Rlimit then deleteAt Rframe,1
-- set the visible of sprite 45 to true
--end
--
--
--on getSprite
-- global gVsprite,gPsprite,HRframe
-- put empty into gVsprite
-- put empty into gPsprite
-- put the frame into HRframe
-- repeat with i=1 to 46
-- put (the visible of sprite i) & "," after gVsprite
-- put (the puppet of sprite i) & "," after gPsprite
-- end repeat
--
-- repeat with i=1 to 48
-- puppetSprite i,false
-- set the visible of sprite i to true
-- end repeat
-- global wordbookTimes
-- put "OFF" into wordbookTimes
-- cursorINIT
-- cursorHELP
--end
--
--on setSprite
-- set the visible of sprite 47 to false
-- set the visible of sprite 48 to false
-- global gVsprite,gPsprite,HRframe
-- if label("a") <= HRframe and HRframe < label("ending") then
-- repeat with i=1 to 46
-- set the visible of sprite i to integer(item i of gVsprite)
-- set the puppet of sprite i to integer(item i of gPsprite)
-- end repeat
-- go to frame HRframe
-- else
-- go to frame HRframe
-- repeat with i=1 to 46
-- set the visible of sprite i to integer(item i of gVsprite)
-- set the puppet of sprite i to integer(item i of gPsprite)
-- end repeat
-- end if
-- cursorINIT
-- cursorNORMAL
--end